Just finished the tape version. That was short but sweet ) .
The only time I got properly stuck was the correct verbs to use with the fire and mirror. adding 'douse' as well as 'pour water' may have helped. For the mirror, "use" could be nice to add.. or "reflect <person>".. etc.
Thanks for making this and providing it as a tape via Cronosoft :-)
Hi, thanks for the comment. I coded this from scratch in C and it is my first attempt to create a text adventure. Recently I've been working on enhancing the code (parser, font size and colours etc) for my next game.
Finally finished: good retro-styled scary text adventure, with everything like back in the days (a minimalistic parser and buzzer sounds too!).
Descriptions are simple and effective, the mansion easy to navigate and puzzles logical if a bit simple. There are a few things I have disliked (see: limited inventory, which forces backtracking — and this is a time limited game!), but all in all a solid production, hope to see more from the author.
Thanks! Glad you enjoyed it. I coded the game from scratch, but hope to build on the 'engine' for a future release and implement things like a better parser.
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Excellent game. (Limited inventory and time limit was a bit of hell. :-) )
Got my tape today in the mail. It's gorgeous!
Just finished the tape version. That was short but sweet ) .
The only time I got properly stuck was the correct verbs to use with the fire and mirror. adding 'douse' as well as 'pour water' may have helped. For the mirror, "use" could be nice to add.. or "reflect <person>".. etc.
Thanks for making this and providing it as a tape via Cronosoft :-)
Thank you! For my next game, I've been working on making the parser more flexible.
This looks interesting. Did you use one of the existing tools for text adventures or you made your own system?
Hi, thanks for the comment. I coded this from scratch in C and it is my first attempt to create a text adventure. Recently I've been working on enhancing the code (parser, font size and colours etc) for my next game.
Thanks for your answer.
Full solution for All Hallows' Eve 1881
SPOILER ALERT!
ONLY READ IF YOU COMPLETELY STUCK!
SPOILER ALERT!
SCROLL DOWN FOR THE SOLUTION
x bushes ,get stone ,x tree ,throw stone ,get key ,unlock gate ,n ,e ,n ,x toolbox ,get secateurs ,s ,w ,x steps ,cut wire ,drop secateurs ,n ,n ,e ,x table ,get steak ,n ,x table ,get knife ,get candle ,s ,w ,drop candle ,drop knife ,n ,w ,x shelf ,get poison ,poison steak ,n ,get spade ,s ,e ,s ,s ,s ,w ,n ,drop steak ,x graveyard,x tombstones ,x grave ,dig grave ,x coffin ,get axe ,drop spade ,s ,e ,n ,n ,get knife ,u,n ,w ,x cabinet ,get matches ,e ,n ,chop boards ,drop axe ,w ,cut noose ,get rope ,drop knife ,e ,n ,x shelf ,get bottle ,get mirror ,s ,s ,s ,d ,s ,s ,e ,fill bottle ,n ,w ,attach rope ,d ,x water ,get key ,u ,e ,s ,w ,n ,n ,get candle ,n ,n ,unlock chest ,get bullets ,s ,s ,s ,w ,n ,play piano ,extinguish fire ,get revolver ,load revolver ,s ,e ,s ,w ,n ,d ,light candle ,s ,e ,fire revolver ,x cage ,x body ,get necklace ,s ,e ,show mirror ,get ring ,w ,w ,fire revolver ,n ,n ,u,s ,e ,s
Hints for All Hallows' Eve 1881
Does this work on modern systems?
Yes with an emulator
Thank you
Finally finished: good retro-styled scary text adventure, with everything like back in the days (a minimalistic parser and buzzer sounds too!).
Descriptions are simple and effective, the mansion easy to navigate and puzzles logical if a bit simple. There are a few things I have disliked (see: limited inventory, which forces backtracking — and this is a time limited game!), but all in all a solid production, hope to see more from the author.
Thanks! Glad you enjoyed it. I coded the game from scratch, but hope to build on the 'engine' for a future release and implement things like a better parser.
I am playing this and I think I am stuck: (spoiler ahead)
I have a revolver, but where do I find the bullets? I do not think I can kill the zombies otherwise.
Hi, thanks for playing! What items have you got/used?
I do not recall exactly what I have used, but I poisoned the dog, accessed the crypt (but cannot kill zombies), put off the fire, played the piano.
Have you found the spade?
Nope, not found the spade.
You need to look a bit harder in the basement, then ;)